DDSGN 140 3D Modeling (5 credits)
Distribution Area Fulfilled General Transfer Elective Course Description This course provides a thorough introduction to creating high quality 3D models using industry standard 3D software. Emphasis will be placed on developing 3D graphics and environments from concept to completion by introducing techniques in low and high poly modeling, texturing, lighting, and rendering for animation and games. Course title formerly: Fundamentals of 3D Modeling and Animation
Course Content A. 3D concept design
B. 3D Polygon modeling
C. 3D NURBS modeling
D. Mesh topology
E. Shading and texturing
F. Creative lighting
G. UV mapping
I. Project rendering
J. Visual perception to aesthetic appeal
L. Career options in 3D modeling.
M. Regulations and laws
Student Outcomes 1. Create and share 3D models that demonstrate an understanding of industry standards in scene composition and design.
2. Describe foundational concepts of 3D modeling.
3. Apply project appropriate 3D principles and techniques.
4. Evaluate the quality, design and impact of 3D renderings.
5. Identify career options that involve 3D modeling.
6. Demonstrate compliance with ethics related to 3D modeling.
Degree Outcomes Effective Communication: Graduates will be able to craft and exchange ideas and information in a variety of situations, in response to audience, context, purpose, and motivation.
Critical, Creative, Reflective Thinking: Graduates will evaluate, analyze, synthesize, and generate ideas; construct informed, meaningful, and justifiable conclusions; and process feelings, beliefs, biases, strengths, and weaknesses as they relate to their thinking, decisions, and creations.
Lecture Contact Hours 50 Lab Contact Hours 0 Clinical Contact Hours 0 Total Contact Hours 50
Potential Methods A.Individual and/or group projects
B.Essay (essay questions, personal essay)
C.Research Paper
D.Portfolio
E.Case studies
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